package com.mike.server.engine;

public interface IGameMessage {
	
	/** 模块类型编号 */
	int CHAT_SYSTEM 	= 1;
	int GROUP_SYSTEM 	= 2;
	int MAIL_SYSTEM 	= 3;
	int MAP_SYSTEM 		= 4;
	int ROLE_SYSTEM 	= 5;
	
	/** 所属模块 */
	public int getType();
	
	/** 消息的唯一ID */
	public int getId();

}
